A hero rides a massive scarred dragon across a muddy medieval battlefield, unleashing fire on enemy forces while two vast armies clash below.
Duration: 30 seconds. Aspect ratio: 21:9 anamorphic (2.39:1). Photorealistic live-action medieval dark fantasy war sequence, shot on ARRI ALEXA 65 with anamorphic lenses, filmic grain, natural skin texture, realistic motion blur, original heraldry. Palette: desaturated steel-grey and mud-brown, with firelight orange as the only strong color. Light: soft overcast key from the left (sun hidden behind clouds), orange fire glow added after the dragon's fire. No dialogue. Stylized violence, minimal blood.
CONTINUITY (locked in every shot): Hero exactly as in @image1 (same face, hair, build, dark battle-worn armor, torn cloak, mud and ash on clothes), longsword in right hand after landing. Dragon: huge charcoal-black, bronze-scarred wings, torn leathery membranes, ember-orange glow in throat and ribcage, realistic weight. Enemy army: rusted iron helmets, dark-red tabards, plain unmarked banners, round shields, spears. Hero's army: pale grey cloaks and steel.
LOCATION: vast muddy plain between two ridges, early morning, heavy overcast, smoke, torn banners, churned earth, broken siege ladders, burning wagons in the distance.
SHOT 01 (00:00-00:03): Extreme wide establishing shot, high angle, 24mm anamorphic, slow crane descent toward the battle line. Two huge armies collide, thousands of soldiers charging, two dark masses meeting at center, leading line of spears, ridges behind for depth. Deep focus. Soft overcast key from the left, orange glow from burning wagons. Steel and mud tones, smoky haze. Sound: distant roar of thousands, clashing steel, war horns. Music: low drone with slow war drums. Hard cut.
SHOT 02 (00:03-00:05): Medium shot, eye level, 35mm, handheld push through the chaos. Shield walls crash together, mud sprays, broken spears underfoot, soldiers shove and swing swords, strained mud-streaked faces. Foreground soldier's shoulder, clash at midground, smoke behind. Subject-tracking focus. Overcast key with fire-glow rim light from behind. Muted browns and greys. Sound: shield impacts, grunts, steel on steel. Music: drums gain intensity. Action cut.
SHOT 03 (00:05-00:07): Close-up, slightly low angle, 85mm, slow push-in. An enemy soldier freezes mid-fight, lowers his sword, eyes widening, jaw slightly open, chest rising fast, looking up at the sky. Face on the left third, fighting blurred behind. Shallow depth of field. Soft overcast light on his face, cold grey. Sound: battle noise fades to muffled as a deep distant dragon roar swells. Music: drops to a low sub-bass pulse. Hard cut.
SHOT 04 (00:07-00:10): Wide shot, extreme low angle (worm's-eye), 28mm, slow tilt up following the descent. The gigantic dragon bursts out of the clouds, the hero from @image1 crouched low on its neck, cloak whipping, gripping the harness, determined stare ahead. Dragon silhouette center-top, soldiers' tiny heads at bottom, clouds parting around it. Deep focus. Backlit by pale sky, ember glow in the dragon's throat. Cold grey sky with hints of orange. Sound: huge wing beats, wind pressure, a loud dragon roar. Music: epic brass and choir enter. Hard cut.
SHOT 05 (00:10-00:13): Tracking shot, high angle (aerial style), 35mm, fast tracking alongside the dragon, slowing briefly at the moment of ignition. The dragon unleashes a sweeping stream of fire across the enemy army, the hero holding on, face lit orange, steady and intense. Enemy soldiers run and shield their faces, tents and wagons catch fire. Dragon at top of frame, flame line leading across the ranks below. Subject-tracking focus. Bright orange flame becomes the main light with rim light on the dragon. Intense orange against cold grey, heavy smoke.
Includes a consistency lock: a trait the prompt asks the model to hold constant.