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Thư viện / Action / Warrior versus Thousands: Water Dragon Tsunami

Warrior versus Thousands: Water Dragon Tsunami

ActionFantasySeedance 2.5

A lone warrior with exact identity lock faces thousands of samurai on a flooded battlefield, summoning water dragons and lightning strikes in a continuous 30-second mass combat sequence.

Prompt195 lượt copy
SEEDANCE 2.5 PRO NATIVE ONLY CHARACTER FROM IMAGE1 VS THOUSANDS OF SAMURAI ONE CONTINUOUS 30-SECOND MASS-COMBAT SEQUENCE 30 SECONDS | 16:9 | 4K UHD | 24 FPS LIVE-ACTION | HYPER-PHOTOREALISTIC | CINEMATIC ACTION IMAGE REFERENCE IMAGE1 = THE CHARACTER SHOWN IN THE UPLOADED CHARACTER CONCEPT SHEET IMPORTANT: Use the uploaded IMAGE1 as the ONLY character reference. The woman shown in IMAGE1 is the exact main character of this video. DO NOT use the previous Rica character design. DO NOT invent a different character. DO NOT redesign the character. Preserve the exact visual identity from IMAGE1 throughout the entire 30 seconds: - exact face - exact facial structure - exact blue eyes - exact long straight reddish-brown hair - exact hairstyle - exact hair length - exact body proportions - exact red floral kimono - exact black-and-gold waist belt - exact floral patterns - exact sleeves - exact necklace - exact bracelet - exact ring - exact footwear - exact overall appearance The character must remain visually identical to IMAGE1 from beginning to end. STRICT IDENTITY LOCK: NO face morphing. NO identity drift. NO hairstyle change. NO hair color change. NO body-proportion change. NO costume change. NO accessory change. NO age change. NO character replacement. IMAGE2 = SWORD Use IMAGE2 as the exact sword reference. Preserve the exact sword design, blade, handle, guard, and sheath. The sword sheath remains fixed on the LEFT SIDE of the character's waist. No additional weapon. VISUAL STYLE LIVE-ACTION. Hyper-photorealistic. High-budget Japanese historical fantasy action film. The character must look like a real live-action actress wearing the exact costume from IMAGE1. Realistic human anatomy. Realistic facial skin. Realistic hair movement. Realistic silk and fabric movement. Realistic sword physics. Realistic armor physics. Realistic water, dust, debris, and environmental physics. Natural daylight. No illustration appearance. No anime appearance. No cartoon appearance. No game-render appearance. BATTLEFIELD A gigantic open Japanese battlefield during daylight. Dry earth. Short grass. Dust. Scattered debris. Thousands of samurai covering the battlefield. Traditional Japanese samurai armor. Traditional katana. The army surrounds and attacks the character continuously from multiple directions. The samurai move independently with different distances, speeds, attack angles, and reactions. The battle must feel like a massive physical army confrontation. No gore. No blood. No dismemberment. Show impacts through realistic physical force: armor impacts, knockbacks, falling bodies, weapons dropping, bodies colliding, dust explosions, water displacement, and environmental destruction. 00–05 SECONDS CLOSE-QUARTER MASS COMBAT Start immediately inside the battle. Thousands of samurai rush toward the character from the front and both sides. The character immediately draws the black sword from the LEFT side of her waist. Three samurai attack simultaneously. She blocks one katana, redirects another attacker, then performs a fast controlled horizontal sword strike against the third. The attackers are thrown backward by physical impact. More samurai immediately close in. She ducks beneath an incoming sword, slides across the dirt, rises, kicks one attacker backward, then immediately turns and strikes another attacker approaching from the side. Dust erupts around her feet. She continuously advances deeper into the army. 05–10 SECONDS DEEPER INTO THE ARMY A dense formation surrounds her. Multiple katana attacks converge simultaneously. She parries one blade, ducks another, steps between two attackers, then performs a rapid spinning counterattack. Several samurai are knocked backward into their own formation. She jumps over a charging attacker. She lands behind the formation, immediately turns, and performs a powerful descending sword strike. Several attackers are forced backward. She does not stop. She accelerates deeper into the battlefield. Camera continuously follows her. 10–15 SECONDS 水龍 — WATER DRAGON The character reaches a temporary opening inside the army. Several samurai rush her simultaneously. She blocks the final attack and creates space. She plants her feet. She holds the sword in one hand and raises her free hand. She shouts: 「水龍!」 A violent explosion of water erupts around her. The surrounding samurai are blasted backward. The water rapidly coils upward. A gigantic WATER DRAGON forms behind her. The dragon's head surges forward through the front ranks. Large groups of samurai are lifted and thrown backward by the force of the water. The dragon's enormous body sweeps sideways across the battlefield. Dust turns into mist. The battlefield begins flooding. She runs directly behind the Water Dragon. 15–20 SECONDS WATER DRAGON ESCALATION The Water Dragon continues surging forward. Its enormous body coils through the army. Entire groups of samurai are swept away. Armor and weapons are displaced naturally. The character continues advancing behind the dragon. The dragon creates a long flooded corridor through the battlefield. Water spreads rapidly across the ground. The character emerges through the water and continues toward the remaining army. She raises her sword. The surrounding water begins accelerating violently toward her. 20–24 SECONDS 大海嘯 — TSUNAMI The character stands in the center of the flooded battlefield. Surviving samurai rush toward her from every direction. She performs several rapid defensive movements. She then raises her sword. She shouts: 「大海嘯!」 The surrounding water suddenly rises into a gigantic wall. A MASSIVE TSUNAMI crashes forward across the battlefield. Entire formations of samurai are swept backward. The wave expands sideways and travels through the remaining army. The battlefield becomes almost completely flooded. The character advances through the lower edge of the moving wave. 24–27 SECONDS FLOODED BATTLEFIELD The tsunami continues traveling into the distance. Samurai are scattered across the flooded battlefield. The character reaches the center. She stops. She drives the sword vertically into the ground beneath the water. Electrical energy immediately begins spreading outward from the sword through the flooded battlefield. She slowly raises her free hand. 27–30 SECONDS 雷鳴天罰 — FINAL LIGHTNING She shouts: 「雷鳴天罰!」 A gigantic lightning bolt crashes directly into her sword. Electric energy races outward through the entire flooded battlefield. Multiple lightning branches erupt simultaneously across the water. Distant sections of the army are struck by powerful electrical impacts. Water explodes upward around every lightning strike. The entire battlefield becomes a huge network of lightning and moving water. At 29 seconds, all electrical energy suddenly converges toward her sword. At exactly 30 seconds, one enormous final lightning strike descends from the sky and detonates across the flooded battlefield. FINAL SHOT: The character remains standing at the center. Her exact IMAGE1 appearance is fully preserved. Her sword remains embedded in the ground. Floodwater moves around her. Residual electrical energy crackles around the sword. Her face, hair, costume, body proportions, and accessories remain identical to IMAGE1. CAMERA Continuous cinematic action camera. Dynamic tracking. Low-angle shots during close combat. Medium tracking shots following the character. Wide shots only when necessary to show the Water Dragon and tsunami scale. Close-up during technique calls. Always maintain visual continuity with IMAGE1. No unnecessary establishing shot. No random camera changes. No scene reset. No time skip. No teleportation. No slow motion. AUDIO PURE DIEGETIC SOUND ONLY. NO MUSIC. Footsteps. Breathing. Armor collisions. Katana clashes. Blade scraping. Sword impacts. Kicks. Heavy body impacts. Weapons falling. Dust explosions. Rushing water. Water Dragon roar. Tsunami impact. Wind pressure. Electrical crackling. Thunder. Technique calls: 「水龍!」 「大海嘯!」 「雷鳴天罰!」 NEGATIVE PROMPT NO previous Rica design. NO character replacement. NO different face. NO different woman. NO face morphing. NO identity drift. NO hairstyle change. NO hair color change. NO body-proportion change. NO costume change. NO accessory change. NO weapon change. NO duplicate character. NO duplicate sword. NO anime. NO cartoon. NO illustration. NO game graphics. NO Unreal Engine appearance. NO CGI-looking human. NO teleportation. NO time skip. NO slow motion. NO frozen pose. NO random scene reset. NO inconsistent lighting. NO impossible physics. NO gore. NO blood. NO dismemberment. NO subtitles. NO text. NO watermark. NO logo. NO music.
Có khoá nhất quán: một đặc điểm mà prompt yêu cầu model giữ nguyên.
Cách dùng prompt này
  1. 1
    Copy prompt

    Dùng nút copy phía trên để lấy đúng văn bản như đã viết.

  2. 2
    Dán vào Seedance 2.5

    Dán nguyên văn vì camera, ánh sáng và thời lượng đã được nêu rõ sẵn.

  3. 3
    Đổi chủ thể, giữ nguyên cấu trúc

    Chỉ đổi chủ thể hoặc bối cảnh để có kết quả dễ đoán nhất; cách diễn đạt tương tự cũng dùng được cho model khác.

Tỉ lệ khung hình
16:9
Góc quay
tracking · low-angle · medium shot · wide shot · close-up · handheld
Ánh sáng
natural light · high contrast · cinematic · volumetric
Không khí
epic · intense · dynamic
Thời lượng
30s
Độ khó
Advanced
Model
Seedance 2.5
Bao gồm
Khoá chủ thể

Thêm từ Seedance 2.5

Điều gì làm prompt này hiệu quả

Mỗi nhận định dưới đây được đo trên 376 prompt của thư viện này, không phải khẳng định suông.

Góc quay

‘tracking’ được dùng trong 228 prompt của thư viện, xếp hạng #2 trong các thuật ngữ camera xuất hiện ở đây.

Ánh sáng

‘natural light’ xuất hiện trong 164 prompt trên toàn thư viện, xếp hạng #1.

Tỉ lệ khung hình

16:9 được dùng trong 303/376 prompt của thư viện. Việc nêu rõ tỉ lệ quan trọng hơn là chọn tỉ lệ nào.

Tính nhất quán

Prompt này có khai báo khoá nhất quán, giúp giữ chủ thể dễ nhận ra xuyên suốt clip.

Model

Seedance 2.5 chiếm 71.8% thư viện (270/376 prompt).

Độ khó

Đánh dấu advanced, dựa trên số lượng thông số (camera, ánh sáng, thời lượng, khoá) được kết hợp cùng lúc.